Author Topic: Textures  (Read 1791 times)

Oliver Bizer

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Textures
« on: April 12, 2013, 03:59:41 PM »
I did once screenshot.
Everything is very simple.
I think you already know all this.
From this page, I'll get all the textures:
http://www.cgtextures.com/








Sorry for my english, i come from Germany

Dave Winfield

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Re: Textures
« Reply #1 on: April 12, 2013, 07:35:47 PM »
Great info Ollie

So you don't actually work in CorelDraw?...you work in PhotoPaint exclusively?

I used to work in photoPaint but now I work almost exclusively in CorelDraw.
I just edit bitmap elements from there (using Corel PhotoPaint of course)

The stock Corel photopaint bitmap textures are not that good.
I agree they can be manipulated and altered, but the selection isn't that great.

Are you using textures (bitmaps) from outside Corel?
Are you collecting texture images and using them as your bitmap textures and fills?
DAVE WINFIELD - GO TO WWW.CUTANDFOLD.INFO FOR MY DESIGNS AND LOTSA FREE STUFF!

Oliver Bizer

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Re: Textures
« Reply #2 on: April 13, 2013, 10:18:09 AM »
I work only with Corelpaint X3 no more.
My files in JEPG or in BMP- Windows Bitmap.

"Are you using textures (bitmaps) from outside Corel?
Are you collecting texture images and using them as your bitmap textures and fills?"

Yes only from outsite.
All my textures from here:

http://www.cgtextures.com/
Sorry for my english, i come from Germany

Dave Winfield

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Re: Textures
« Reply #3 on: April 13, 2013, 10:43:09 AM »
cgtextures...this is one of the texture sites I use too!

Thank you for explaining some of your technique.
I use CorelDraw for most of what I do.
(that includes using Corel Photo Paint for bitmap editing)

If there is ever anything I can help you with (regarding Corel) please ask.
DAVE WINFIELD - GO TO WWW.CUTANDFOLD.INFO FOR MY DESIGNS AND LOTSA FREE STUFF!

Burning Beard

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Re: Textures
« Reply #4 on: April 15, 2013, 08:42:45 PM »
You can make your own texture files for Corel Draw.  Just grab a part of a picture, the correct size, that will hopefully repeat at the edges and convert it to a tif (I think, been awhile) and save it to the texture file.  It will then be available for use whenever you need it.  I had a machine turned gold leaf I used on sign sketches, though I think I lost that one in a computer crash and have been too lazy to remake it.

Beard

Dave Winfield

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Re: Textures
« Reply #5 on: April 15, 2013, 09:35:39 PM »
You can make your own texture files for Corel Draw.  Just grab a part of a picture, the correct size, that will hopefully repeat at the edges and convert it to a tif (I think, been awhile) and save it to the texture file.  It will then be available for use whenever you need it.  I had a machine turned gold leaf I used on sign sketches, though I think I lost that one in a computer crash and have been too lazy to remake it.

Beard

true
but you actually don't need to edit or resave the image file.
you can use "pattern" fill and access any image file on your system which will be applied
as a bitmap fill..

The only issue is size, and that where you are correct Beard
If your texture image is resized (dpi and dimension) closer to the fill area size,
then it will work better.
Otherwise you will end up with a distorted image or a tiled fill.

..........

another fill option is creating a separate bitmap fill layer (or object).

I sometimes create a texture image...high dpi and about letter page size.

Then, when I create a line object in Coreldraw, and copy it over to Photopaint...
and use it to create a mask on top of the texture image.

Then just copy out a section of the texture
and place it as an object or layer underneath the line object back in (Coreldraw).
As an individual object it can be edited at any time.
DAVE WINFIELD - GO TO WWW.CUTANDFOLD.INFO FOR MY DESIGNS AND LOTSA FREE STUFF!